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What's New
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- [GAME] Wars no longer end every week, they only end once one side has been completely destroyed.
- [GAME] Wars can now be extremely profitable up to a 2.5x (subject to change) multiplier of what was spent. Granted both sides spend a total of at least 500,000. Otherwise, you will only make around 85% of what was spent in profit.
- [GAME] Regardless if players in an alliance at war die and get kicked out, they will still be rewarded if their alliance wins at the end of a war.
- [GAME] Vice versa! The losing side of a war also now follows this rule, players on the losing side of a war will each get 35% of a refund of the total destruction caused on their side during the war.
- [GAME] When an alliance enters a war, either alliance cannot accept any more players.
- [GAME] Alliances no longer disband (when at war) if all leaders are killed, it now requires EVERY member to be killed for it to end.
- [GAME] Eco wars have been made obsolete, and are now inefficient to attempt.
- [BUGFIX] Fixed various bugs and crashes relating to generated reports and some improvements to data transferred when structures are hit.
- [GAME] Changed the formula for how war rewards are calculated (TotalMoneySpentBothSides * 0.45 / MembersInAlliance * Growth 0.23 ^ TotalMoneySpent ?> 500,000)
- [GAME] Temporarily disabled reports generated from damaging structures as testing. This is an in progress rework for a more optimized expirence
- [GAME] Slight improvements to SamSite AI, undergoing being reworked entirely.
- [GAME] Replaced Samsite icon entirely, as it felt not fitting.
- [GAME] Fixed Missile site icon size, should look much nicer now.
- [GAME] Added sound replacements for: Missile launches, Interceptor misses, Interceptor hits.
- [BUGFIX] Fixed bug related crashes to icon parsing from arrays.
- [BUGFIX] Fixed a weird crash related to our memorials.
- [BUGFIX] Fixed a performance issue relating to connection to the server.
- [GAME] Modified how some client information is received from the server. Helping performance.
- A memorial has been added at Denton, Texas airport for Thomas.
- [BUGFIX] Fixed Various small bugs causing some garbage buildup, eventually crashing the game.
- [BUGFIX] Fixed problem with buying missiles sometimes giving the missile a random ID due to a byte issue, causing sams to not fire at it.
- [GAME] Added a clear cache button to "Need Help?" section of the settings menu. This will clear various garbage buildup from tempfiles the app creates to load faster. Should help resolve crashes. This should not clear privacy zones.
- [GAME] Changed color of missile trajectory lines, giving them slightly different contrast from blast color.
- [GAME] Improved how the game loads certain screens, like alliance menu, or player menu. Which should prevent crashes from this process.
- [GAME] Added sound replacements for the sentry gun using LRM sounds.
- [BUGFIX] Fixed instant crash when turning satilite mode on, soft locking you from being able to log back in. This client should resolve that issue and you should be able to keep using sat mode.
- [GAME] This also unintentionally changes the color of the missile paths, as this was in works to be the next main bug fix client but I cut it short to resolve this crash issue
- [BUGFIX] Fixed crash related exceptions from buying missiles with the previous client from yesterdays update.
- [BUGFIX] Fixed out of bounds array exception when calling missiletype()
- [BUGFIX] Fixed byte data parsing error for missiletype()
- [GAME] Added in game reports when messages are made.
- [BUGFIX] Missile prices now correctly deducted on both server and client sides
- [GAME] All missiles restored and available for purchase
- [BUGFIX] Fixed message box issue where text would randomly delete while typing
- [BUGFIX] Hint text now properly disappears when typing begins
- [UI] Attempted fix for chatbox size inconsistency
- [BUGFIX] Fixed crash caused by sending a message
- [GAME] Added character limit to prevent overly long messages
- [GAME] Added 2 new missile types: Rad Bombs and EMP Bombs
- [GAME] Added in-game chat with button located at the top-left of main GUI
- [GAME] Missile prices are now string-defined; all current missiles set to $100
- [GAME] Icon themes added (incomplete)
- [GAME] Sound packs added (incomplete)
- [UI] Modified GUI to include radioactive areas/privacy zones under chat button
- [UI] Tool buttons at the bottom made slightly smaller
- [GAME] Radiation circles added
- [GAME] Added 'Break Affiliation' button in alliance page (only for active affiliations)
- [GAME] Added Diplomacy Alerts for broken affiliations (viewable in Settings)
- [GAME] Basic income bonus added for up to 5+ ore mines
- [GAME] Ore mine build cap added: 75 mines max
- [BUGFIX] Fixed issue with holding buy buttons causing infinite popups
- [CLIENT] Performance improvements to how client handles various situations
- [BUGFIX] Resolved GUI render/view glitches
- [REMOVED] Explosion rendering temporarily removed due to UI thread freezing issues
- [GAME] Added missiles: RDD-NOVA, Ionveil, and Hunter Typhoon RX
- [GAME] Added "Melon-Felon" as a missile to the game.
- [GAME] Added "Brontes" as an missile to the game.
- [GAME] Added "Fox-Hound" as an interceptor to the game.
- [CLIENT] Added a new theme "Launch! Remastered"
- [CLIENT] Added ability to long press missiles for buying
- [CLIENT] Added ability to long press interceptors for buying
- [CLIENT] Added "main server" button in connection settings
- [CLIENT] Added "test server" button in connection settings
- [CLIENT] Overhauled and organized the settings menu GUI
- [CLIENT] More backend client optimizations
- [CLIENT] Updated IP/Port to current defaults
- [CLIENT] Updated Icon mapping
- [CLIENT] Updated Oremine UI (it now calculates dropoff accurately)
- [CLIENT] Updated game logos to current
- [CLIENT] Allowed opening of build menu even when close to structures.
- [SERVER] Droped ore drop value back down to max of 1,500 per mine
- [SERVER] Increase hourly bonus from 500 > 750/hr
- [SERVER] Increase ore mine hourly from 5 > 20/hr
- [GAME] Added SCP-PRISM as a missile
- [SERVER] Starting wealth when making an account from 10k -> 25k
- [SERVER] Ore mine diameter (red circle determing ore mines in area to calculate dropoff value) now set to x1.50 from x2.00 of ore spawn radius (yellow circle)(50%)
- [SERVER] Loot ore dropoff from mines being in the same area increased from 0.5 value per mine to 0.75 value per mine (25%)
- [SERVER] Changed wealth cap from 40,000 to 80,000 (50%)
- [SERVER] Changed automatic backup time from 2 hours to 1 hour (will be uploaded to main server regardless)
- [SERVER] Increased ore spawn radius from 1.0km -> 1.5km
- [SERVER] Dropped ore max value from 2.5k -> 1.75k
- [SERVER] Increased ore loot pickup radius by 200 meters (100 -> 300 meters)
- [SERVER] Increased hourly income value (350 -> 500)
- [SERVER] Increased kill bonus from $10/kill to $100/kill
- [CLIENT] Released a client to reflect these changes.
- [SERVER] Increased ore mine max value (1500 -> 2500)
- [SERVER] Increased hourly income value (350 -> 500)
- [SERVER] Dreceased ore spawn radius (2km -> 1km)
- [SERVER] Fixed "general error has occured" when attempting to fire missiles/interceptors.
- [CLIENT] Fixed an immediate crash when loading into the game.
- Inital release of the live client and server.